Audio effects-
Right from the start we used long notes for music which already created a mysterious atmosphere whilst showing the credits (first 15 seconds), the effects are all smooth but bold in colour so that the audience will be intrigued from the start to find out what is happening.
We had to make the audience feel involved in the robbery even as a third person who is watching them, and other moments we had to make the audience sympathise with the characters; for example when they get caught at the end.
We also managed to fit the music in such a way that the rhythm and sounds of the song would fit together with the actions done; for example when Rachel appears round the corner, in the escape scene, the music slows down gradually just for that one bit, and starts to speed up when using a point of view shot as she checks down the corridors.
We also managed to fit the music in such a way that the rhythm and sounds of the song would fit together with the actions done; for example when Rachel appears round the corner, in the escape scene, the music slows down gradually just for that one bit, and starts to speed up when using a point of view shot as she checks down the corridors.
Visual effects-
At first we do not see who has entered the school, so it emphasises the mystery in the film, but once we see Rachel’s identity on the CCTV camera the audience can now identify with her drawing them slowly into the film. The choice of music we selected was one which people can identify with maybe from watching other films or TV programmes; when we decided to use “Misirlou” (used in scene where Rachel is being followed) we knew that lots of people our age would recognise this and would identify the music with the actions. We knew this from the “Rayman” games I explained above.

(first time we see Rachel’s face, we are part of the school keeping a close eye on her)
We loved the point of view shot at that moment because we got so into the character at this point we felt like we almost wanted to turn our heads along with hers to check there is no-one there.
We loved the point of view shot at that moment because we got so into the character at this point we felt like we almost wanted to turn our heads along with hers to check there is no-one there.


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